

Acting on a tip from an inside source, independent journalist.
#The outlast trials vr tv
A long-abandoned home for the mentally ill, recently re-opened by the research and charity branch of the transnational Murkoff Corporation, has been operating in strict secrecy until now. The Outlast Trials is like a TV series, offering new challenges for players and developer alike. *Please note that the screenshot we’ve used is from Outlast 2. In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. This whole reveal took place on Twitter, and the aforementioned Tweet also provides a link to a Facebook page. While not being a direct sequel to Outlast 2, the game’s story is set in the same universe. This Outlast VR gameplay was captured on an Oculus Rift S & is achieved by using the. According to them, it will not be a VR game, which is good news for those who don’t want it to take that form. According to Red Barrels, as it was not possible to include downloadable content within Outlast 2, the studio decided instead to work on a separate project that will include much-requested features, likely alluding to Trials’ co-op mode. Outlast in VR with Vorpx breathes new life into this old game and makes it genuinely terrifying all over again. Offering cooperative play for the first time, The Outlast Trials is a game that is said to allow fans to “face the horrors that await by themselves, or with fellow test subjects.” It was also revealed that the title will be set during the Cold War, which may well prove to be a very interesting and rather unique time period for such horrors.Īlthough the accompanying image makes it seem like The Outlast Trials will be a VR experience, its developer has spoken against that on Twitter.

We don’t really know at this point, to be honest. Then again, maybe it is what they envision for the series’ third mainline game. While we’ve been waiting on news pertaining to Outlast 3, developer Red Barrels has been hard at work on what seems like it’ll be a spin-off of the main franchise.
